Gear up
Pick a rifle and a sidearm, pack rounds and dressings, and choose where you go in. Weight slows you down. The pouch keeps two things safe if you fall.
Forty minutes. One occupied village. Pack your kit, go in, take everything you can carry, and make it out alive before the bombers come, or lose it all.
Everything you take in is on the line. Everything you bring out is yours to keep.
Pick a rifle and a sidearm, pack rounds and dressings, and choose where you go in. Weight slows you down. The pouch keeps two things safe if you fall.
Every house has something worth opening: armoires, dressers, chests, desks, workbenches. Cognac, medals, silver, and if you are lucky a painting, a cipher book or a gold ingot worth more than the rest of the raid together.
Riflemen, machine guns on overwatch, scoped marksmen and an officer at the abbey. Every wound bleeds until you dress it, and nothing heals on its own.
Hold an extraction for eight seconds and everything you carry is banked. Die, or let the clock run out, and you keep only your pouch.
Fog at dawn, storms in the afternoon, a lamp by the crossroads at night. Every raid draws its own hour and weather, and the garrison sees less in the dark.
No two raids are the same, and every one of them can be your last.
The alpha is free on itch.io for 64-bit Windows 10 or later, macOS 12 or later and Linux. Install it with the itch app and every new build arrives by itself; squads find each other on the public server.
It is an early build: expect rough edges, and progress may be reset between versions. No Man’s Village comes to Steam Early Access later. Windows may warn that the game comes from an unknown publisher: choose More info, then Run anyway. macOS may say it cannot check the app: open System Settings, Privacy & Security, and choose Open Anyway. A graphics card with Vulkan, Direct3D 12 or Metal is needed.