Press kit

No Man’s
Village

A WWII voxel extraction shooter, coming to Steam Early Access.

Facts

Developer
Torsten Dittmann
Release
Free alpha on itch.io now; Steam Early Access, date to be announced
Platforms
Windows, macOS and Linux
Players
1 to 4 in a squad, online; squads can share a raid
Price
To be announced
Alpha
Play the alpha on itch.io
Website
no-mans-village.online

About the game

Saint-Roch, Normandy, 1944. The garrison still holds the village. Players have forty minutes to go in, take everything they can carry and get out alive. Everything they bring out is theirs to keep; everything they take in is on the line.

Over fifty furnished houses hide cognac, medals, silver and the odd painting or gold ingot. Riflemen, machine guns and scoped marksmen hold the streets, notice intruders slowly, hear them clearly, and take cover, flank and throw grenades. Wounds bleed until they are dressed, and nothing heals on its own.

Every raid draws its own hour, weather and ways out: the road, the supply train, a half-track, a resistance guide or a flare pickup. Squads of up to four can open their raid to another squad and share the village.

Features

  • 40-minute raids in a hand-built Norman village, abbey, farms, forest and rail halt
  • A garrison that hears, flanks, suppresses and searches where it lost you
  • Real ballistics, penetration through wood and hedges, learnable recoil
  • Three armies, five period guns each, 1944 uniforms and division patches
  • Five ways out that change every raid
  • Squads of up to four, Steam friend invites, open raids shared with another squad
  • A quartermaster, standing, upgrades, orders and a longer story job

Logo and key art

Screenshots