Privacy

Privacy notice

Last updated

No Man’s Village is made by one developer, Torsten Dittmann, who is responsible for the data described here. For anything about your data, write to Torsten on the game’s Discord.

In short

  • The game knows you by your Steam or Epic Games account ID, not your name, e-mail or payment details.
  • It keeps your profile and, to find and fix problems, what you did in the game for 90 days.
  • Play stats about your computer and frame rates are sent only if you say yes.
  • Crash reports and problem reports are sent only when you choose to send them.
  • Everything stays on the game’s own servers in Europe. Nothing is sold or shared for advertising.
  • The website sets no cookies and has no analytics or trackers.

The website

This website is plain pages with their own pictures and fonts; nothing on it is loaded from other sites. It sets no cookies and runs no analytics, advertising or tracking. Like any website, the server that delivers it receives your IP address and what your browser sends with each request, in order to send you the page.

The trailer comes from YouTube, but only once you press play: until then the page loads nothing from YouTube. Played, it uses YouTube’s privacy-enhanced mode (youtube-nocookie.com), and Google’s privacy policy applies to what YouTube receives.

The game

Your account and profile

When the game starts from Steam or the Epic Games launcher, it proves who you are to the game’s profile service with a ticket from Steam or a one-time code from Epic, which the service checks with Steam or Epic. What it keeps is your account ID on that store and your profile: your soldiers, stash, kit, francs, standing, orders and record. It does not receive your name, e-mail address, friends or payment details. Your store name is shown to the players you raid with, as your name in the squad, but it is not stored. This is needed to provide the game (Art. 6(1)(b) GDPR).

Raids

The game servers run the raids. While you are connected they handle your IP address, which is needed to send you the game, and they do not store it. When a raid ends they record how it went (how long, how soldiers got out or fell, kills, what was brought out, how the server kept up), with every name, account and address left out.

Your activity in the game

While the game is in early development, the profile service keeps what happens under your account so problems can be found and fixed: signing in (with the game’s version and what it runs on: system, processor, memory, graphics card and screen), what you do at headquarters (buying, selling, packing, hiring, orders), raids you join and how they end, connections to the game servers, squads you host or join, and errors the game ran into. It is kept for 90 days and goes with your account if the account is deleted. This rests on the legitimate interest in keeping the game working (Art. 6(1)(f) GDPR), and you can object to it (below).

Play stats, only with your yes

The game asks once on each computer whether to share play stats, and Share play stats in Settings changes the answer at any time. With a yes it sends what your computer is (system, processor, memory, graphics card, screen, language, store, graphics settings) and how each raid ran on it (load time, frame rates, hitches), under a random ID made for that install, never your account or name. Saying no stops it and throws the ID away, with anything not yet sent. This rests on your consent (Art. 6(1)(a) GDPR).

Crash reports and reported problems

After a crash the game asks whether to send a report, each time. A report has the game’s version, your system, processor and graphics card, and the end of the game’s log. Report a problem sends what you write, a screenshot of the game unless you take it out, where you were in the game, the end of the log, your computer as above and your account, so the report can be followed up. Both are kept for 90 days.

What is never collected

There is no chat or voice in the game. It collects nothing you type outside its own forms, no other programs or files, and nothing about your computer beyond what is listed here.

Where it is kept, and who sees it

The profile service and the game servers run on servers rented for the game in Europe. Only Torsten, as the game’s administrator, can see the data. It is not sold, not used for advertising, and not passed to anyone else, unless the law requires it. Steam and the Epic Games Store handle your account and purchases under their own privacy policies; the Discord, if you join it, is run under Discord’s.

How long it is kept

Your account and profileAs long as the account exists; deleted, with its activity, when you ask
Your activity in the game90 days
Play stats (only with your yes)90 days
Crash reports and reported problems90 days
Raid results without names90 days
Your address on the game serversOnly while you are connected; not stored
Your address on the profile serviceAt most an hour, in memory, only to limit how often one address may send; not stored

Your rights

You can ask to see the data kept about you, to have it corrected or deleted, to have its use limited, and to get it in a form you can take elsewhere. You can object to the activity being kept, and withdraw a yes to play stats at any time in Settings. Ask Torsten in a message on the Discord, with your Steam or Epic account name so the account can be found; you’ll have an answer within a month. You may also complain to a data protection authority, in the country where you live or in Germany.

Changes

When the game starts collecting something new, this page changes first, with its date above. Anything that needs your yes will ask for it in the game.